Developing in Roblox Pt.1
![Developing In Roblox Pt.1](https://coolcrazygames.coolcrazygames.com/uploads/images/blog/Roblox_Studio_logo_-_2022_svg.png)
Developing's most frequent problems.
Developing in Roblox can be challenging; many users struggle to make games, scripts, and more. Roblox uses Luau, an alternation of Lua, adapted to the needs of Roblox. Luau is way easier than Lua; you have core elements, already-defined strings, functions and even more valuable properties.
One thing I've seen a lot from aspiring Roblox developers is that they start a game. Then they stop, leaving it mid-done because of external problems, loss of motivation, or just not knowing how to approach different situations in the game being worked on. Though I'm speaking from experience, I have developed for around 3 or 4 years and nearly just finished a game, but this is not a foolish guide; ill help you link sources that will help you as a developer and how you can improve daily.
Coding Issues.
First, let's address the coding issues; I am a solo developer who addresses problems daily. I am imperfect, and these solutions won't work for everything, but as long as it's simple or intermediate, it should do you. Many developers work in teams, they have friends or partners that help the owner commit to the entire work and get it polished, but you can do it by yourself; for example:
- In coding, sometimes you struggle to find pages to help address your issue; even though these will probably not be 100% what you are looking for, they will be 90% of what you want by reading this article.
If you want a coding partner and don't have anyone to reach, you can use ChatGPT (chat.openai.com). Any version would do; you got to ask. Sometimes very detailed stuff; if it doesn't answer correctly, you can reach to Roblox's API to check the actual information by the official Roblox, or you can ask in the Roblox Dev's Forum. Now, Some developers might not want to do that; they might want to do it "themselves", that's what a game developer shouldn't have, you need to make games, and you need to make them with anything you can by any means necessary. Everything requires a strong mentality, after all. However, it would be best if you were prepared. If you do not think like this, then I am afraid this won't be for you. But if you still insist, you can watch PeasFactory; He's a great coding teacher that made videos; even though they were made in 2013, they still hold up to this day!
Building Issues.
Some people have always seen that it's hard to build, and they just quit the game; the building is accessible, no matter the skill set, even if you are a beginner. Time equals quality. I believe and will always think that if you spend a lot of time building something, no matter how complex it is, if you have persistence, you will achieve it. Though you can also refer to the Roblox Dev's Forum, they got different categories for diverse problems or questions.
I'll address that some people don't use the Move properties from the Studio. It is specifically made for building and snaps through the Baseplate, giving you a more generalized position of the part you are using. Go to the top bar, and set it to 1; you can set it to less if it's more precise, and use the Rotate. Ten can do; If you want to rotate a part while selecting and moving it, press Ctrl+R; if the factors aren't aligning correctly when you are using the move and it clips through the region, you can enable Collisions in Model. As the name indicates, it will no longer go through a role but collide with it.
Well, this is just the basics: Make a prototype, and when the game gains popularity, you earn Robux either from game passes or premium payouts. Save it. And I mean it. Don't buy Roblox items; save them to hire an actual builder and improve your game even further; more quality equals more expectations, and more expectations equals more players joining and enjoying your game.
Happy Dev-ing!